Announcement that Arts Council England formally recognises digital arts as its tenth supported artform, with implications for funding and strategy.

‘Digital Arts’ joins Collections and Cultural Property, Combined Arts, Dance, Libraries, Literature, Museums, Music, Theatre and Visual Arts as Arts Council England’s tenth supported artform. Arts Council England is set to recognise Digital Arts as a new artistic artform, marking a major milestone for both ACE and the wider cultural sector. Confirmed by Arts Council England’s National Council in September, Digital Arts will sit alongside our existing disciplines (Theatre, Dance, Music, Visual Arts, Combined Arts, Museums, Libraries and Literature) as a recognised area of practice. It is the first new discipline Arts Council England has introduced in decades, and one of the first times anywhere in the world that a public arts funder has taken this step. From April 2026, Digital Arts will be recognised across our funding programmes. From April 2027, a dedicated Digital Arts portfolio will be created within our National Portfolio Organisations, sitting alongside our existing discipline portfolios. This change reflects a shift that has been underway in artistic practice for some time. A changing landscape of practice England has an established international reputation for the calibre and ambition of its digital creativity. For many years, artists and organisations have been creating work where digital technology is not simply an enabling tool, but a defining creative force, as well as a way of artists imagining what art means in the 21st century. As our new report on artist-led uses of AI by BRAID fellow Dr Oonagh Murphy shows, Arts Council England has invested heavily in the field of digital innovation for many years. We’ve supported pioneering projects such as In Pursuit of Repetitive Beats, a multi-award winning VR experience reimagining acid house and rave culture. Our investment has also been channelled through programmes like Immersive Arts, which supports artists working with immersive technologies, and through organisations like Studio Wayne McGregor and Serpent